With the US Women's Open in my home state of Wisconsin this week, I was curious to compare statistics between the PGA Tour and the LPGA Tour. Some interesting things came up.
In the past, I had heard that the putting stats were much better on the PGA Tour vs the LPGA Tour, and this doesn't appear to be the case anymore. The increased competition and the growing number of very talented and young players on LPGA Tour have appeared to raised the level of play. But the players on the LPGA Tour continue to hit it straighter (more fairways and greens).
Count me among the many that have been influenced by Nassim Taleb’s books, The Black Swan, and Fooled by Randomness. And not surprisingly, I thought about how they can apply to your golf game. The subject of these books is randomness—how unusual things can happen that nobody has thought of, expected, or prepared for. These can be both good and bad. Past performance is not indicative of future results!
Since Keegan Bradley won the PGA Championship last fall using a belly putter (becoming the first to win a major using a longer-than-standard putter) there has been talk about whether these types of putters should be banned.
Over the years, I’ve seen players of all skill levels become obsessed with hitting the ball farther. And I can’t figure out why this is. PGA Tour stats continuously show no correlation between driving distance and scoring. As of this writing, of the current top 10 in PGA Driving Distance, only one shows up in the top 10 for scoring average. Every golfer says they want lower scores, but most continue to spend thousands on new equipment that promises a few extra yards, and practice greens all over are lonely, desolate places. A long drive does not guarantee a birdie.
It’s no secret that technology has greatly advanced in all aspects of golf—clubs, balls, agronomy and even shoes and apparel. It’s not surprising that golf instruction has also advanced in technology, and the website on which you’re reading this blog is an example of that. High speed video, sophisticated software models of swings, launch monitors, simulators, mobile apps and gadgets have all be used regularly by golf instructors. But how does this high-tech stuff help the average golfer who’s struggling to break 100?
Golf is a sport, right? Those who say it isn’t a sport, have no idea how much athleticism it takes to swing a club over 100mph (120+ for the elite players), and hit a very small ball into a very small hole that is a quarter mile away. Oh yeah, there are numerous obstacles in the way as well.
I often hear students tell me that their club, or shaft, or arms are “off-plane”, or “on-plane” at certain points during the swing. When I ask then what they mean by this, I get a variety of answers and almost none of which make any sense. People seem to be concerned with what position the club is in at a given point during the swing, and point this out on their videos. Does the ball know (or care) whether your club is laid off at the top? Or if you’re inside the plane on the downswing? Or if the plane of your left forearm is different from your shoulder plane? I’m confused just by reading this!
As my family is growing (daughter born 6/10/11, son born 3/30/08) I’ve started to think about how I’ll introduce them to the game. I’ve taught a lot of other people’s kids in the past, but never my own. Here are some of the best things I’ve learned about introducing kids to the game.
I attended the opening round of the PGA Championship at Whistling Straits on Aug. 12th, and every time I see a Tour event close up, I’m always amazed at how the best players in the world play the game. Note that I said “play the game” and not “hit the ball”. And while their ball-striking is extremely impressive and attention-getting, it’s how they manage the course, plan, overcome adversity, and take advantage of opportunities that truly separate the world class from the mere expert. I sat on the 7th hole most of the day and watched the best players in the world play a 230 yard par three with cliff and water to the right, and bunkers, and long rough to the left. Here are a few things that we can all learn from the tour pros, and implement into our own games, regardless of skill level.
www.FixYourGame.com was launched about a year ago, and since then I’ve had the “pleasure” of numerous technical issues to deal with. Prior to this, I had no experience whatsoever with web design / development. It’s safe to say that trying to diagnose and fix technical website problems has reintroduced the learning curve to me.